You might catch me trying out the overhaul once or twice out of morbid curiousity, but there is no doubt that I’ll be checking every closet and crawling into bed at the sign of the first jump scare. I love Phasmophobia - a part of me loves being scared senseless, and I’ve always been drawn to horror games because of that fact… but Phasmophobia in VR was always a little too immersive for me. As ever, Kinetic appear to have worked tirelessly on the continued improvement of Phasmophobia maybe we’ll even see it leave early access one day soon. Hiding spots throughout each map and difficulty have been improved, and there are new local voice transmission options. They say that I need to open oculus virtual desktop and click the x on the box that. I saw many tutorials saying the same thing on google. Especially when I’m looking at the monitors in the van. However when I get in the van, it is such intense lag that it makes the game unplayable. These virtual reality changes aren’t the only thing that the VR Overhaul update has introduced. When I join the lobby, I experience little to no lag in game. This is just a few of the changes the overhaul has made, but overall, the VR experience of Phasmophobia appears to be smoother, without as many bugs, and much more accessible to players. Phasmophobia will now support all major VR headsets, various options for grabbing items have been implemented, and players can also play in VR Seated Mode or simulate crouching, to prevent the need to regularly duck. Thanks to cross-play support, it doesn't matter how many participants take part in front of the monitor or with the VR headset.You can read the patch notes here - #Phasmophobia- Phasmophobia ApTo see this content please enable targeting cookies. There they use all sorts of gadgets and surveillance cameras to track down paranormal creatures and finally call the ghost hunters. Up to four PC players explore a haunted house together. The horror game with SteamVR support already caused a bit of hype around its cooperative ghost hunt with creepy atmosphere at its Early Access launch in September 2020. When a Twitter user expressed disappointment that VR players would only see floating hands even after the patch, the lead artist replied: "We will be attempting a full IK rig for 1st person view when we update the player models." For now, however, that would mean far too much work, the lead artist said on Twitter. No full body in SteamVR for the time being For example, if there are several flashlights lined up on a shelf, you can move the grab marker with your open hand to the exact lamp you want to pick up.Ī date for the update has not been set yet, but according to the Trello task list for Phasmophobia, it is already in the testing phase. On the bottom right there's a 'Replace Default. Select the 'View' option on the official binding. Select 'Choose Another' to open the old binding UI. Navigate to SteamVR Settings > Controllers > Manage Controller Bindings > Phasmophobia. If you've been annoyed by the somewhat fiddly grab in the past, you might be happy to hear about another new feature: the revamped Grab Selection UI apparently lets you place the selection marker more precisely. Set 'Enable debugging options in the input binding user interface' to On. You will be able to place objects more conveniently on your waist belt.ĭevelopment preview for the VR rework update!Ĭan you spot all the changes? #Phasmophobia /UqvTSuFT93 In addition, the operation of light switches, hand poses, and stowing objects will be improved. So you won't have to play standing up and bending down to the candles of a pentagram when needed. On Twitter, the studio explained that the upcoming update will bring an optional sitting mode as well as a virtual squat at the touch of a button. So far, they cannot crouch or stand up again just by pressing a button.Ī fix is finally in the works: Developer Kinetic Games is currently reworking many of the movement mechanics of the Early Access game in virtual reality. A typical example are VR players that waddle across the floor in a strangely bent posture. Included mods: Upscaling techniques (render at lower resolution and upscale to target resolution). Some things about the cooperative PC horror game Phasmophobia seem rather unintentionally creepy because the controls were primarily designed for ghost hunting in front of the monitor. Performance-oriented collection of mods for VR games.
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